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Chapter 1: Evolution of Computer

 

Learning Outcome:

By the end of the Chapter, students will be able to:
  • Understand the history and evolution of computers.
  • Identify major IT inventions and their impact.
  • Explain the five generations of computers and their characteristics.
  • Compare different generations of computers.
  • Discuss the latest developments in technology and computing.

Material Required:

  • Pictures of old and modern computers (printouts or digital images).
  • Projector or smartboard (if available).
  • Chart paper and markers (for imagine activity).
  • Worksheets for classwork and homework.
  • Access to computer or tablet (for videos or interactive games).

LESSON PLAN 

(PERIOD -WISE DISTRIBUTION OF COURSE)


Period Allotted (2 Theory + 2 Practical)


Theory 1:-
Introduction(30 Minutes): 
Ask Students: Can you imagine a world   without computers?
History of Computers:
  Early calculaion Devices: Abacus, Pascaline, Difference Engine.
  First Computer: Charles Babbage’s Analyical Engine (Father of the  Computer).
  Modern Computers: From large mainframes to personal computers and mobile devices.

Popular IT Inventions:
  Internet (1960s - ARPANET)
  World Wide Web (1991 - Tim Berners-Lee)
  Smartphones (2000s)
  Artificial Intelligence (AI) and Cloud Computing

Theory -2 (30 minutes):

Generations of Computers:


Generation                      Time Period               Key Technology                    Features
First  Generation                  1940-1956                     Vacuum Tubes,                        slow, used a lot of power.
Second Generation               1956-1963                   Transistors Smaller,                    faster, more  reliable.
Third  Generation                 1964-1971                     Integrated Circuits                   Smaller, faster, cheaper.
Fourth  Generation              1971-Present                  Microprocessors                    Personal computers,  portable.
Fifth Generation               Present &Beyond              AI & Quantum Tech              Smart machines, advanced computing.
   


Comparison of Generations:

  Size: From room-sized to pocket-sized.
  Speed: Faster processing from seconds to milliseconds.
  Technology: Vacuum tubes ➔ Microprocessors ➔ AI.

Latest Developments in Technology:

  Artificial Intelligence (AI)
  Cloud Computing
  Quantum Computing
  Internet of Things (IoT)

Teacher’s Tip:

  Use real-life examples to make the evolution of computers relatable.
  Encourage student participation through questions and discussions.
  Simplify complex terms with easy-to-understand analogies.
  Use visual aids and interactive activities to enhance learning.


LAB ACTIVITIES 

Activity 1:
Objective: Reinforce understanding of computer evolution through hands-on  exploration.
Activity:
  Computer Parts Exploration
o  Provide students with old computer components (keyboard,  mouse, motherboard, etc.).
o  Ask them to identify each part and discuss its function.
  Generations Demonstration:
o  Display images or models of devices from each computer   generation.
o  Let students match devices to their respective generation.
Outcome: Students will gain practical knowledge of computer hardware and
how it has evolved over time.

Activity 2:

  Create a Virtual Computer Museum:
o  Divide students into small groups.
o  Each group researches and presents one computer generation.
o  They can use digital slides or posters to display key facts and  images.
  Presentation:
o  Each group presents their findings to the class.
o  Encourage questions and discussions.
Outcome: Students will gain practical knowledge of computer hardware and
how it has evolved over time, while also improving their research and
presentation.
 
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